Thursday, August 04, 2005

Artificial Life Resources

Artificial Life Resources

ENCORE!
The Hitch-hiker's Guide to Evolutionary Computing.
Nova Genetica
An excellent resource for those interested in studying genetic algorithms.
Zooland
A collection of resources for those interested in studying artifical life.
ALife Bibliography
"This is a semi-annotated list of on-line publications related to the field of Artificial Life. Over three hundred publications are available through these pages and the number keeps growing."
Artificial Life Games
Links to various artificial life "games", including entertaining, educational and art related sites.
Artificial life Links
A fairly comprehensive list of Artificial Life links, with a simple marking scheme for "must-see" sites.
Artificial Life Online
The Artificial Life Online repository of interesting information at The Santa Fe Institute. Includes background information, software and more.
Artificial Life/Synthetic Biology
Aging Life
A Java applet of Conway's Life with aging.
CALResCo Complexity & Artificial Life
C.O.P.P. Software Home Page (Santa Fe)
Cyberlife
Creators of "Creatures" the first popular success of artificial life in the computer games industry. Although similar in many ways to Petz and other recent examples. "Creatures" allows experimentation with breeding.
Floys - An Experiment in Java Artificial Life
The Khepera Contest
Marco's Maddening Artificial Life Page
The Live Alife Page
A collection of interesting web pages demonstrating various types of artificial life programs, including a version of Dawkins' Biomorphs and Conway's Life.
PolyWorld
PolyWorld is Larry Yeager's artificial life simulation about which he wrote "Computational Genetics, Physiology, Metabolism, Neural Systems, Learning, Vision, and Behavior or PolyWorld: Life in a New Context" which was presented at Artificial Life II.
Primordial Life 3.1
The Santa Fe Institute
Tierra
Thomas S. Ray
An Interview with Tom Ray
HIPRL's Department 6
Virtual ALife Library
Zooland
A collection of resources for those interested in studying artifical life.
Evolutionary Art
Artificial Painter
"The Artificial Painter (AP) software package uses a Genetic Algorithm on Neural Networks. AP evolves pictures to be used in artistic design. The evolution of pictures is based on the user's aesthetic evaluation of a number of pictures shown on the screen."
Computer Artworks Ltd.
Home of William Latham. Computer Artworks Ltd specializes in producing evolutionary art. Together with Stephen Todd, William Latham wrote the book "Evolutionary Art and Computers" which has inspiredseveral people to experiment with evolving "virtual sculptures" (including myself).
Creative Computers
An introduction and set of links to examples of computer programs which can create art and music by themselves.
Cybertation
"Cybertation is an exploration into the nature of life. With Cybertation you can evolve magical forms/creatures by mutating and breeding 3-D models."
Fractal Heart Art
Nick Turner's site discussing various topics including "self-organizing minds", "recreational software designs", "inquiries into the nature of beauty" and "experiments in cybernetic evolution".
GenBebop
"GenBebop is a project directed by Lee Spector that involves the use of genetic programming to produce interactive jazz music-making programs."
Henrik Hautop Lund
One of the researchers in the "Artificial Painter" project above. See his paper on Self-evolving Arts. Now working on applications of evolutionary techniques to robotics at Edinburgh University.
John Mount's International Interactive Genetic Art, International Interactive Genetic Art II & Genetic Movies
Three "classic" interactive web-pages for the evolution of still and moving images in the style of Karl Sims.
Karl Sims
Karl Sims is one of the pioneers of evolutionary art and artificial evolution. His work on the artificial evolution using genetic programming to evolve visually stunning still and moving images won several awards and has been imitated many times.
Organic, Genetic, and Evolutionary Art
An excellent introduction to the various new artforms which have been pioneered by people such as Karl Sims and William Latham.
RndPic
RndPic is a program that generates random pictures using genetic programming techniques. Similar in many ways to a Sims-style interactive evolution system.
RayTraced Evolution
RayTraced Evolution is an extension to the standard Lindenmayer Systems featured below. It allows the embedding of C-style macros into the production system. It is capable of producing some wonderful virtual sculptures.
SBART
"SBART developed by Tatsuo Unemi is a design support tool to create an interesting 2-D CG image based on artificial selection, which was originally proposed as Artificial Evolution by Mr. Karl Sims."
Evolutionary Design
Engineering of Complex Systems
Generic Evolutionary Design...
Genetic Algorithms in Molecular Design
Genetic Algorithms on Proteins
The Interactivator
Investigations of Design using GAs
SEED
Genetic Algorithms
Copy Cat by Keith Wiley
Differential Evolution
GAlib: Matthew's Genetic Algorithms Library
Gene Machine
The Genetic Algorithms Archive
Genetic Algorithm Optimisation of Strain Gauge Load Cells
Maze Solver
A Java applet using genetic algorithms to solve mazes.
Nova Genetica
An excellent resource for those interested in studying genetic algorithms.
Optiziming Traffic Flow Using GAs
Proceedings of the 2nd NWGA
Genetic Programming
Genetic Programming
Genetic Programming C++ Class Library
The Genetic Programming Notebook
The Genetic Programming Repository
gpjpp
A port of Adam (?)'s genetic progamming in C++ library to a Java package.
John Koza
Father of Genetic Programming and author of two (heavy!) books on the subject.
RndPic
RndPic is a program that generates random pictures using genetic programming techniques. Similar in many ways to a Sims-style interactive evolution system.
Teamwork In Genetic Programming
Ant Food Collection Problems involving special types of teamwork.
Lindenmayer Systems
Biological Modeling and Visualization
FLUX
"FLUX is a procedural animation, created by L-System rules. The rules themselves were evolved interactivly with the computer."
Laurens Lapre's Lparser Links
Laurens Lapre's excellent program LParser was one of the first to export in a format directly usuable for raytracing. Originally only available for MS-DOS, Laurens has now made the source available.
Lindenmayer Systems
A short description of L-Systems, some application of L-Systems and links to other interesting places on the Internet.
Lindenmayer Systems Modeller/Mutator
"The main objective of the project is the mutated generation and 3D graphical modelling of L-system objects."
L-system Applet
LSystems Application
LSystems with Java/VRML 2.0
Przemyslaw Prusinkiewicz [alternative]
Co-author of "The Algorithmic Beauty of Plants" with Aristid Lindenmayer.
RayTraced Evolution
RayTraced Evolution is an extension to the standard Lindenmayer Systems. It allows the embedding of C-style macros into the production system. It is capable of producing some wonderful virtual sculptures.
Visual Models of Morphogenesis
"This document has its origins in two survey papers on the development of biological structures. The first appeared in the Proceedings of Graphics Interface '93 and the second in Artificial Life"
Personal Homepages
Steven R Baker
Alex Vulliamy
Researchers
Richard Dawkins
Larry Gritz
The author of the Blue Moon Rendering Toolkit also conducted a PhD on evolving articulated figure motion using genetic programming. Some examples of the results and copies of his papers are available on-line.
John Koza
William Latham
Former member of the Royal College of Art and IBM Fellow, he developed and published work on evolutionary art with Stephen Todd. Since leaving IBM he has set up his own company. Computer Artworks Ltd, based in London. He continues to work on evolutionary art and it's application to various commercial projects, including the artwork to a recent album by The Shamen and a Windows 95 screen saver, "Organic Art".
Przemyslaw Prusinkiewicz [alternative]
Co-author of "The Algorithmic Beauty of Plants" with Aristid Lindenmayer.
Craig W. Reynolds
Creator of "Boids" and researcher at Silicon Graphics.
Karl Sims

3 Comments:

Anonymous Anonymous said...

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Why does ever game now make me use the 2 joy sticks to move a person within the game.I just want to add my 2 cent to your blog Artificial Life Resources. Anyway take care also visit my site nintendo game systems .Time to game on !!!

3:10 PM  
Anonymous Anonymous said...

I enjoyed your blog! art designs

11:21 AM  
Anonymous fragman said...

thank you

3:14 PM  

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